Q3Map

c:\splash>C:\Games\quake3\Radiant\q3map.exe -light -patchshadows -fs_basepath C:/games/quake3 -v "C:/games/quake3/baseq3/maps/q3dm17sample.map"
Q3Map        - v1.0r (c) 1999 Id Software Inc.
Q3Map (GtkR) - v1.2.4-y5
GtkRadiant   - v1.3.5-dev Dec 31 2002 08:23:54
VFS Init: C:/games/quake3/baseq3/

----- Lighting ----
Patch shadow casting enabled
1 threads
entering scripts/shaderlist.txt
entering scripts/shaderlist.txt (2)
entering scripts/slterra.shader
entering scripts/slocean.shader
entering scripts/sldecals.shader
entering scripts/box25.shader
entering scripts/models_test_canyon.shader
entering scripts/mp_science.shader
entering scripts/moth.shader
entering scripts/obsidian_atmos.shader
entering scripts/base_button.shader
entering scripts/base_door.shader
entering scripts/base_floor.shader
entering scripts/base_light.shader
entering scripts/base_object.shader
entering scripts/base_support.shader
entering scripts/base_trim.shader
entering scripts/base_wall.shader
entering scripts/common.shader
entering scripts/ctf.shader
entering scripts/gothic_block.shader
entering scripts/gothic_button.shader
entering scripts/gothic_door.shader
entering scripts/gothic_floor.shader
entering scripts/gothic_light.shader
entering scripts/gothic_trim.shader
entering scripts/gothic_wall.shader
entering scripts/liquids.shader
entering scripts/models.shader
entering scripts/organics.shader
entering scripts/sfx.shader
entering scripts/skin.shader
entering scripts/safety.shader
entering scripts/ishii.shader
entering scripts/skybox.shader
entering scripts/shaderlab_basis.shader
entering scripts/shaderlab_vector_1.shader
entering scripts/rad.shader
entering scripts/cel.shader
entering scripts/fur.shader
entering scripts/meta.shader
entering scripts/niramay.shader
entering scripts/shaderlab_foghull.shader
entering scripts/stationv.shader
entering scripts/models_test.shader
entering scripts/slstyle.shader
entering scripts/yd_love.shader
entering scripts/skies.shader
entering scripts/rsptn_CTF01.shader
entering scripts/shaderlab_skybox.shader
entering scripts/qxdm4.shader
entering scripts/qxdm4_v2.shader
Script file scripts/stone.shader was not found
 1085 shaderInfo
reading C:/games/quake3/baseq3/maps/q3dm17sample.bsp
--- CountLightmaps ---
      969 drawSurfaces
        1 lightmaps
--- CreateSurfaceLights ---
       68 light emitting surfaces
--- SetupClusters ---
652 of 969 surfaces spanning > 1 clusters
   133200 gridPoints
--- CreateLights ---
6 point lights
1130 area lights
--- SetupEnvelopes ---
1266 total lights
7 culled lights
--- TraceGrid ---
0...1...2...3...4...5...6...7...8...9... (1814)
72 x 50 x 37 = 133200 grid
 36954635 grid points envelope culled
        0 grid points bounds culled
--- SetupEnvelopes ---
1266 total lights
7 culled lights
--- TraceLtm ---
0...1...2...3...4...5...6...7...8...9... (76)
        0 visible samples
        0 occluded samples
        0 subsampled samples
        0 min surfaces traced against for a single sample
      324 max surfaces traced against for a single sample
      -11 avg surfaces traced against for a single sample
   521332 lights plane culled
   109984 lights envelope culled
        0 lights bounds culled
        0 lights cluster culled
--- FixVertexLight ---
0...1...2...3...4...5...6...7...8...9... (0)
--- StitchVertexLight ---
0...1...2...3...4...5...6...7...8...9... (0)
writing C:/games/quake3/baseq3/maps/q3dm17sample.bsp
 1891 seconds elapsed

Q3Map2

c:\>"C:\Program Files\GtkRadiant\q3map2.exe" -light -fast -filter -patchshadows -export -fs_basepath C:/games/quake3 -v "C:/games/quake3/baseq3/maps/q3dm17sample.map"
2.5.11
1 threads
Q3Map         - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.11
GtkRadiant    - v1.3.14 Nov 29 2003 17:06:44
A well-oiled toaster oven
--- InitPaths ---
VFS Init: C:/games/quake3/baseq3/

--- Light ---
Fast mode enabled
Lightmap filtering enabled
Patch shadow casting enabled
Exporting lightmaps
Map has shader script C:/games/quake3/baseq3/maps/../scripts/q3map2_q3dm17sample.shader
entering scripts/shaderlist.txt
entering scripts/shaderlist.txt (2)
entering scripts/slterra.shader
WARNING: Couldn't find image for shader textures/slterra/terrain
Shader textures/slterra/terrain has
    NM textures/slterra/normalmap.tga
entering scripts/slocean.shader
WARNING: Couldn't find image for shader textures/slocean/terrain
Shader textures/slocean/terrain has
    NM textures/slocean/normalmap.tga
entering scripts/sldecals.shader
entering scripts/box25.shader
entering scripts/models_test_canyon.shader
entering scripts/mp_science.shader
entering scripts/moth.shader
entering scripts/obsidian_atmos.shader
entering scripts/base_button.shader
entering scripts/base_door.shader
entering scripts/base_floor.shader
entering scripts/base_light.shader
entering scripts/base_object.shader
entering scripts/base_support.shader
entering scripts/base_trim.shader
entering scripts/base_wall.shader
entering scripts/common.shader
entering scripts/ctf.shader
entering scripts/gothic_block.shader
entering scripts/gothic_button.shader
entering scripts/gothic_door.shader
entering scripts/gothic_floor.shader
entering scripts/gothic_light.shader
entering scripts/gothic_trim.shader
entering scripts/gothic_wall.shader
entering scripts/liquids.shader
entering scripts/models.shader
entering scripts/organics.shader
entering scripts/sfx.shader
entering scripts/skin.shader
entering scripts/safety.shader
entering scripts/ishii.shader
entering scripts/skybox.shader
entering scripts/shaderlab_basis.shader
entering scripts/shaderlab_vector_1.shader
entering scripts/rad.shader
entering scripts/cel.shader
entering scripts/fur.shader
entering scripts/meta.shader
entering scripts/niramay.shader
entering scripts/shaderlab_foghull.shader
entering scripts/stationv.shader
WARNING: Couldn't find image for shader models/stationv/base
entering scripts/models_test.shader
entering scripts/slstyle.shader
entering scripts/yd_love.shader
entering scripts/skies.shader
entering scripts/rsptn_CTF01.shader
entering scripts/shaderlab_skybox.shader
entering scripts/qxdm4.shader
entering scripts/qxdm4_v2.shader
Script file scripts/stone.shader was not found
     1085 shaderInfo
Loading C:/games/quake3/baseq3/maps/q3dm17sample.bsp
Loading C:/games/quake3/baseq3/maps/q3dm17sample.srf
--- LoadMapFile ---
Loading C:/games/quake3/baseq3/maps/q3dm17sample.map
entering C:/games/quake3/baseq3/maps/q3dm17sample.map
       45 light entities
--- SetupBrushes ---
WARNING: Couldn't find image for shader textures/gothic_wall/iron01_e_flicker
WARNING: Couldn't find image for shader textures/base_wall/metaltech05final
WARNING: Couldn't find image for shader textures/base_support/aluminum
      390 opaque brushes
--- SetupSurfaceLightmaps ---
      969 surfaces
      792 raw lightmaps
       83 surfaces vertex lit
      886 surfaces lightmapped
      788 planar surfaces lightmapped
       66 non-planar surfaces lightmapped
       32 patches lightmapped
        0 planar patches lightmapped
--- SetupTraceNodes ---
    48260 trace windings (12.15MB)
    89832 trace triangles (7.88MB)
    25264 trace nodes (1.54MB)
    12633 leaf nodes (0.77MB)
        3 average windings per leaf node
       32 max trace depth
--- SetupGrid ---
Grid size = { 64, 64, 128 }
   133200 grid points
--- CreateLights ---
Sun: textures/skies/blacksky
      209 point lights
        2 spotlights
     1132 diffuse (area) lights
        1 sun/sky lights
--- SetupEnvelopes (fast) ---
     1332 total lights
       12 culled lights
--- TraceGrid ---
0...1...2...3...4...5...6...7...8...9... (70)
72 x 50 x 37 = 133200 grid
173659800 grid points envelope culled
        0 grid points bounds culled
--- MapRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (0)
   115357 luxels
    69770 luxels mapped
    14808 luxels occluded
--- SetupEnvelopes (fast) ---
     1332 total lights
        0 culled lights
--- IlluminateRawLightmap ---
0...1...2...3...4...5...6...7...8...9... (7)
        0 luxels illuminated
--- IlluminateVertexes ---
0...1...2...3...4...5...6...7...8...9... (1)
     8728 vertexes illuminated
    27775 lights plane culled
  1096260 lights envelope culled
        0 lights bounds culled
     2731 lights cluster culled
--- StoreSurfaceLightmaps ---
Subsampling...collapsing...sorting...allocating...storing...projecting...done.
    88795 luxels used
    98304 luxels stored (90.33 percent efficiency)
      172 identical surface lightmaps, using 9540 luxels
        0 vertex forced surfaces
        0 vertex approximated surfaces
        6 BSP lightmaps
        6 total lightmaps
       66 unique lightmap/shader combinations
Writing C:/games/quake3/baseq3/maps/q3dm17sample.bsp
Wrote 2.0 MB (2111032 bytes)
--- ExportLightmaps ---
Writing C:/games/quake3/baseq3/maps/q3dm17sample/lightmap_0000.tga
Writing C:/games/quake3/baseq3/maps/q3dm17sample/lightmap_0001.tga
Writing C:/games/quake3/baseq3/maps/q3dm17sample/lightmap_0002.tga
Writing C:/games/quake3/baseq3/maps/q3dm17sample/lightmap_0003.tga
Writing C:/games/quake3/baseq3/maps/q3dm17sample/lightmap_0004.tga
Writing C:/games/quake3/baseq3/maps/q3dm17sample/lightmap_0005.tga
       83 seconds elapsed

1891 / 83 = 22.78 = 2278% perf gain, approx 4.5% total time elapsed