{wf}shadowspawn
I mapped while q3 was open, and as I was clipping through the map, I just
created func_groups on the brushes that had sunlight hitting them. I used a
func_group with lightmapscale .1
pic below is that func_group with _lightmapscale .1 ( -super 3 )
the top one is -thresh .5 -super 3
below is just a filter with defaults, & -thresh .5 super 5
Id
Software:
GTKRadiant:
QERadiant:
Technical Support: