// // ydnar q3map lightgrid bounds // // the min/max bounds of brushes with this shader in a map // will define the bounds of the map's lightgrid (model lighting) // note: make it as small as possible around player space // to minimize bsp size and compile time // textures/common/lightgrid { qer_trans 0.5 surfaceparm nodraw surfaceparm nolightmap surfaceparm nonsolid surfaceparm detail surfaceparm nomarks surfaceparm trans surfaceparm lightgrid }