// ydnar: antiportal works like hint, but supresses portals // add this to your common.shader file textures/common/antiportal { qer_nocarve qer_trans 0.30 surfaceparm nodraw surfaceparm nonsolid surfaceparm structural surfaceparm trans surfaceparm noimpact surfaceparm antiportal } // ydnar: skip works like quake 2 hint: it doesn't generate bsp splits // use on sides of hint brushes where you don't want bsp splits or portals // add this to your common.shader file textures/common/skip { qer_nocarve qer_trans 0.30 surfaceparm nodraw surfaceparm nonsolid surfaceparm structural surfaceparm trans surfaceparm noimpact surfaceparm skip }