Code

Not HiredQuake Liveis.ydnar.inLiveJournalVoxSix Apart Core JavaScriptMovable TypeTypePadStar Wars Jedi Knight: Jedi AcademyMedal of Honor: Allied Assault: BreakthroughGtkRadiantPicoModelQ3Map2

  • Not Hired

    Snarky blog documenting the clever (and not so clever) gems found in the hiring manager's arsenal: cover letters, résumés and interviews. More

  • Quake Live

    A free, ad-supported multiplayer deathmatch game based on Id Software’s Quake III: Arena. More

  • is.ydnar.in

    Single-serving site where anyone can query my location. Uses Dopplr, Perl and outputs responses in the form of HTTP status codes. More

  • LiveJournal

    Pioneering, open source social blogging service. More

  • Vox

    Social blogging, photo and video sharing platform from Six Apart. More

  • Six Apart Core JavaScript

    Open source JavaScript foundation for rich internet applications, used by TypePad, Vox, Movable Type and LiveJournal. More

  • Movable Type

    Enterprise and personal blogging software / CMS. I contributed templates, JavaScript libraries, and advised the engineering and product team. More

  • TypePad

    Professional hosted blogging platform from Six Apart. I contributed as a software engineer and engineering manager. More

  • Star Wars Jedi Knight: Jedi Academy

    First / third person shooter set in the Star Wars universe, developed by Raven Software using a modified Quake 3 engine. More

  • Medal of Honor: Allied Assault: Breakthrough

    WWII first-person shooter from EA. More

  • Wolfenstein: Enemy Territory

    Award-winning, strategic first person shooter in the Wolfenstein universe. More

  • GtkRadiant

    The open source, official Id Tech 3 toolchain. More

  • PicoModel

    Lightweight C API / library for loading triangle meshes from a variety of 3D file formats, including ASE, 3DS, Lightwave and various Quake engine models. More

  • Q3Map2

    Level compiler for Quake 3 engine games. Rewrote lighting engine, optimized pipeline and output for PlayStation 2, engine licensees, third-party maps and modifications. More

  • AltaVista

    After CMGI acquired iAtlas, I worked for AltaVista building search platforms. More

  • Return to Castle Wolfenstein

    Quake 3 engine powered successor to the seminal first person shooter from Id Software. More

  • iAtlas

    More

  • Marathon

    The spiritual precursor to Bungie’s Halo, Marathon is a trilogy of sci-fi first person shooters, a Macintosh foil to Id Software’s Doom. More

  • Troubled Souls

    Award-winning puzzle game for the Macintosh. Released in September 1994, it was my first title sold in stores. More

  • s’ydnar squares

    Released in 1992, s’ydnar squares was my first game. The gameplay was similar to Columns or Tetris, where the player attempted to construct squares of a single color. More

(shaderlab)

Hello! See the new stuff, something random, or bring that back!

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