We like oil as much as we like fucking. More
Designs from 2000-present, made for stuff & things.... More
Experiments with type. More
The first RPG set in the Star Wars universe, BioWare used textures from Shaderlab to prototype the initial builds. More
Award-winning, strategic first person shooter in the Wolfenstein universe. More
Quake 3 engine powered successor to the seminal first person shooter from Id Software. More
Double Aught’s second game, a sci-fi first person shooter set on a bleak planet. Unreleased. More
Third game in the Marathon trilogy, a sci-fi first person shooter for the Macintosh. More
The spiritual precursor to Bungie’s Halo, Marathon is a trilogy of sci-fi first person shooters, a Macintosh foil to Id Software’s Doom. More
Award-winning puzzle game for the Macintosh. Released in September 1994, it was my first title sold in stores. More
Released in 1992, s’ydnar squares was my first game. The gameplay was similar to Columns or Tetris, where the player attempted to construct squares of a single color. More